“The most promising
use of the Internet is where the buoyant partnership of people and technology
creates powerful new online learning communities”
(Brown, 1999, p. 19).
Over the last decade the Internet has evolved from being a
tool used by a few dedicated educators to one used by the majority of
educators. How do we develop this great
resource in teaching and learning to allow students to build knowledge? The ability for students to construct
knowledge and demonstrate higher order thinking skills is at the heart of
educational practices, and online communities have the potential to support
these. However, to understand how we can
harness the strength of online communities to transform higher education, it is
important to understand what they are and how we can use them.
The terminology associated with communities and learning is vast
and well-developed. Researchers and educators use the terminology synonymously
even though learning communities can be described and defined in different
ways. Some common terminology includes:
- Communities of learners (see Brown & Campione, 1990)
- Knowledge building communities (Scardamalia & Bereiter,
1992)
- Communities of practice (CoP)(Lave & Wenger, 1991)
- Online learning communities (Brown, 1999)
- Internet based learning communities (IBLC) (Wolf, 2001)
Despite differences in terminology, there are some basic
similarities in how these communities operate.
Savery and Duffy (1995) suggest these commonalities include:
- Complex, challenging learning environments with authentic tasks;
- Social negotiation and shared responsibility as a part of learning;
- Multiple representations of content;
- Understanding that knowledge is constructed;
- Student-centred instruction.
These learning communities can exist in a physical face-to-face
(f2f) mode, an online or virtual mode, or a hybrid mode (more commonly referred
to as blended) and students tend to seamlessly move between physical and online
communities. The challenge for university
educators is knowing how to build and scaffold appropriate learning experiences
for students in these communities given the range and availability of online tools,
mobile devices and social media technologies (SMT). Familiarity with online tools and user-friendliness
also needs to be considered – some purpose built online education tools can be
quite daunting.
Some common tools, activities and social media technologies
that could support online communities if used correctly include blogs, google communities, facebook groups, discussion forums, wikis, twitter, pinterest,
digital
storytelling, storify, instagram and tumblr.
This is not an exhaustive list but gives some idea of where to start the
transformation process in higher education when developing an online community.
Building an online community involves more than merely
placing digital artefacts such as documents, presentations or even video and
audio online for students to consume.
Furthermore, placing this within a learning management system (LMS) with
a common interface also does not equate to building an active online community
where knowledge building occurs. Too
often LMS’s are used for the transmission of content in higher education and do
not allow students to build knowledge or engage in higher order thinking. Many LMS’s
also measure how often students access resources but this does not mean they actively
engage in learning. Some
MOOCs place content online for students to consume and add a few quizzes and
peer review assessment items. This does not engage students in an active online
community as co-constructors of knowledge.
In transforming higher education and embracing the strength
of online communities it is essential to choose the most appropriate online community
tools for what you are trying to achieve.
There is no one size fits all for every possible topic of study or experience
you wish students to participate in. It
is possible a combination of tools is best suited to a particular learning
experience (but be careful not too use too many and confuse students). There is a need to identify what the intended
purpose of the community is and how it will work as well as understanding the
background of your students.
For example, if we decide a discussion forum is needed as
part of our online community, then it needs to involve more than posting a link
for discussion or asking a series of questions (which would essentially result
in similar responses). It should
encourage argumentation by allowing students to propose solutions or explanations
to events or problems, provide evidence to substantiate these, and allow them
to evaluate any feedback. Other learning approaches may involve problem-based
learning or even the notion of students as authors.
True online communities don’t just happen and don’t always
work in their intended way. However,
they do allow educators to rethink their approaches to teaching and learning and
to create environments that are both collaborative and social in nature. Students
must have a reason for joining an online community and this needs to be more
than a linked assessment item. Likewise,
academics need time to effectively manage their online community and provide
scaffolding where necessary.
Shaun Nykvist -- Senior Lecturer, Faculty of Education / Transformational Teaching Fellow
References
Brown, A., & Campione, J. (1990). Communities of
learning and thinking, or a context by any other name. In D. Kuhn (Ed.), Developmental perspectives on teaching and
learning thinking skills (Contributions to Human Development Series) (pp.
108-126)). Basle, Karger.
Brown, M. E. (1999). Beyond the first wave: A framework for
online learning. Journal of Online
Learning, 11(1), 15-21
Hillery, G. (1955). Definitions of community: Areas of
agreement. Rural Sociology, 20(2),
111-123
Lave, J., & Wenger, E. (1991). Situated
learning: Legitimate peripheral participation. New York: Cambridge
University Press.
Scardamalia, M., & Bereiter, C. (1992). Text-based and
knowledge-based questioning by children. Cognition
and Instruction, 9(3), 177-199
Savery, J. R., & Duffy, T. M. (1995). Problem based
learning: An instructional model and its constructivist framework. Educational Technology, 35, 31-38.
Wolf, K. D., (2001). Internet Based Learning Communities:
moving from patchwork environments to ubiquitous learning infrastructures. In S. Dijkstra, D. Jonassen and D. Sembil
(Eds.) Multimedia Learning: Results and Perspectives. Frankfurt am Main,
Germany: Peter Lang.